I. Preliminaries
2. Design Problems Newell and Simon (1972) describe a problem as follows: “A person is confronted with a problem when he wants something and does not know immediately what series of actions he can perform to get it”. This definition is true for all problems. But one can distinguish different kinds of problems.
For example, the problems of Euclidean geometry, or problems within any calculus, are either intuitively or demonstratively certain. They are solvable without direct reference to what exists in the physical world. For problems defined within games, one develops prompt understanding of the permissible actions and objectives and searches for the appropriate combination of actions that leads to the end. But there are problems where the permissible actions are not determined, and the objects of reasoning cannot be ascertained. The contrary of every assertion is possible without implied contradiction. Hume (1775) suggests that all reasoning concerning “facts” is of this type. And although it is often supposed that there is an evident connection between some fact X and another Y inferred from it, there is nothing to bind them together. Design problems belong to this last type of problems.
Simon (1988) believes that “everyone designs who devises courses of action aimed at changing situations into preferred ones”. In architectural design a preferred situation can be understood in different ways. For example, certain arrangements of forms in physical space may be preferable to other because they cause a visual- intellectual, or psychological, response. Or, some arrangements succeed to accommodate particular activities more effectively than others, and this makes them preferable for some people. And, some other designs turn out to be more economical, in terms of space, time, materials etc.
Architectural design includes problems that cannot be organized deterministically. One has to determine both the rules and the objectives of the search.
A typical statement of a design problem is based on the analysis of the common practice. It mirrors the conventions, the habits and the optimum patterns of this practice. Statistical information, charts, diagrams, text regarding the building code, the program, or the site prohibit certain options while allowing others. But they do not determine the objective of designing. This demands interpretation and evaluation of the given information, which is not a trivial thing to produce.
Further, designers approach the available information regarding a design problem without specific method. And, as they are different in their way of thinking, in culture, in their needs and their capacity for observation, their readings differ.
Compounded with several elements demanding effort, attention, and often the most specialized knowledge, the process of designing has to remain finite. But, it cannot be reduced to a system of uniformly determined acts.
At a particular state s there is a certain understanding of the given conditions, sometimes a simple disposition, which becomes of great value, and impulse. It is the moment that one starts to act. A design concept is a hypothesis that corresponds to the intent-towards-action of the designer, produced at this stage, in response to the transitory understanding of the conditions. By accepting a minimum number of attitudes, and assuming certain definitions, the designer limits the space of search and sets a basis upon which further decisions can be made.
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