| t e a c h i n g | |||||||||||
| V S 1 2 1 I n t r o d u c t i o n t o D e s i g n C o m p u t i n g | |||||||||||
| B o s t o n A r c h i t e c t u r a l C o l l e g e B A C | |||||||||||
| Requirements: Design Media I, Design Media II, Design Media III is strongly recommended
Semester: Fall 2005 Lecture: Monday 4 – 7 pm Part One Software and Hardware LECTURE 1: General introduction – overview. The role of computing in architectural creation and visualization. Geometry and beyond. LECTURE 2: Computer graphics. Glossary of terms. 2D representation versus 3D modeling: CAD versus BIM (or PLM). The virtual building: Analysis and simulation tools. LECTURE 3: Data structures and conversion. Libraries and routines. Scripting versus programming. Development of personal computer tools. LECTURE 4: Hardware. Processing and storage. Interface and peripherals. Input and output. Networking, connectivity, remote collaboration. LECTURE 5: CAD management in the small-medium sized firm. Standards and design coordination. Backing-up and cleaning. FIELD TRIP A: Details TBA. Part Two Computing and Design Methods LECTURE 6: Advanced computer visualization. Rendering with sound and light. Virtual architecture. LECTURE 7: Complexity. Algorithmic design. Scripts and macros. FIELD TRIP B: Details TBA. LECTURE 8: Digital fabrication. Paperless architectural practice. Rapid prototyping. LECTURE 9: Parametric design. Designing with computer simulation. Designing with complex geometry. FIELD TRIP C: Details TBA. LECTURE 10: Boolean representation of form. Shape computation. Design machines. LECTURE 11: Conclusions. Emerging design methods and processes. |
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