t  e  a  c  h  i  n  g
V S  1 2 1   I n t r o d u c t i o n   t o  D e s i g n   C o m p u t i n g
B o s t o n   A r c h i t e c t u r a l   C o l l e g e                                                                                                                B A C
Requirements:   Design Media I, Design Media II, Design Media III is strongly recommended
Semester:           Fall 2005
Lecture:               Monday 4 7 pm


                                                                                           
Part One
                                                                              
Software and Hardware

LECTURE 1:
                                 General introduction overview.
                                 The role of computing in architectural creation and visualization.
                                 Geometry and beyond.
 
LECTURE 2:
                                 Computer graphics. Glossary of terms.
                                 2D representation versus 3D modeling: CAD versus BIM (or PLM).
                                 The virtual building: Analysis and simulation tools.

LECTURE 3:
                                 Data structures and conversion.
                                 Libraries and routines.
                                 Scripting versus programming.
                                 Development of personal computer tools.

LECTURE 4:
                                 Hardware.
                                 Processing and storage.
                                 Interface and peripherals. Input and output.
                                 Networking, connectivity, remote collaboration.

LECTURE 5:
                                CAD management in the small-medium sized firm.
                                Standards and design coordination.
                                Backing-up and cleaning.

FIELD TRIP A:
                                Details TBA.

                                                                                              
Part Two
                                                                           
Computing and Design Methods

LECTURE 6:
                                Advanced computer visualization.
                                Rendering with sound and light.
                                Virtual architecture.

LECTURE 7:
                                Complexity.
                                Algorithmic design.
                                Scripts and macros.

FIELD TRIP B:
                                Details TBA.

LECTURE 8:
                               Digital fabrication.
                               Paperless architectural practice.
                               Rapid prototyping.

LECTURE 9:
                               Parametric design.
                               Designing with computer simulation.
                               Designing with complex geometry.

FIELD TRIP C:
                               Details TBA.

LECTURE 10: 
                               Boolean representation of form.
                               Shape computation.
                               Design machines.

LECTURE 11:
                              Conclusions.
                              Emerging design methods and processes.
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