|t e a c h i n g|
|V S 1 2 1 I n t r o d u c t i o n t o D e s i g n C o m p u t i n g|
|B o s t o n A r c h i t e c t u r a l C o l l e g e B A C|
|Requirements: Design Media I, Design Media II, Design Media III is strongly recommended
Semester: Fall 2005
Lecture: Monday 4 – 7 pm
Software and Hardware
General introduction – overview.
The role of computing in architectural creation and visualization.
Geometry and beyond.
Computer graphics. Glossary of terms.
2D representation versus 3D modeling: CAD versus BIM (or PLM).
The virtual building: Analysis and simulation tools.
Data structures and conversion.
Libraries and routines.
Scripting versus programming.
Development of personal computer tools.
Processing and storage.
Interface and peripherals. Input and output.
Networking, connectivity, remote collaboration.
CAD management in the small-medium sized firm.
Standards and design coordination.
Backing-up and cleaning.
FIELD TRIP A:
Computing and Design Methods
Advanced computer visualization.
Rendering with sound and light.
Scripts and macros.
FIELD TRIP B:
Paperless architectural practice.
Designing with computer simulation.
Designing with complex geometry.
FIELD TRIP C:
Boolean representation of form.
Emerging design methods and processes.
|c u r i c u l u m v i t a e|